🎮 Graphical Settings & Optimizations for Roblox 🌄 Smoother Terrain { "FFlagDebugRenderingSetDeterministic": "True" } 📦 Enable Lua Heap Dump (for debugging) { "FFlagDebugLuaHeapDump": "True" } 🎚 Graphics Quality Level (Start With) { "FIntRomarkStartWithGraphicQualityLevel": "1" } 🧱 Low Quality Terrain Textures - 4 = Low quality - 16, 32, 64 = Higher quality { "FIntTerrainArraySliceSize": "4" } ⛔ Disable Shadows { "FIntRenderShadowIntensity": "0" } 🚀 Set FPS Limit (Unlimited) { "DFIntTaskSchedulerTargetFps": "9999" } 🧠 Enable Network Debug Tracker - Shortcut: CTRL + F8 { "DFFlagDebugEnableInterpolationVisualizer": "True" } 🧍 Humanoid Outline (Draws outlines around parts/humanoids) { "DFFlagDebugDrawBroadPhaseAABBs": "True" } 🛸 Buggy ZPlane Camera (X-ray effect) { "FIntCameraFarZPlane": "1" } 💻 Preserve Quality with Display Scaling { "DFFlagDisableDPIScale": "True" } 🔧 Low Graphics with Max Render Distance - 1-6 = Low graphics - 7-21 = High graphics (like slider) { "DFIntDebugFRMQualityLevelOverride": "1" } 🔁 FRM Levels Low: 1 = 3 2 = 2 3 = 6 High: 4 = 7 5 = 11 6 = 14 7 = 15 8 = 17 9 = 18 10 = 21 📏 Low Render Distance (FRM) { "DFIntDebugRestrictGCDistance": "1" } 🌬 Disable Wind Effects { "FFlagGlobalWindRendering": "False", "FFlagGlobalWindActivated": "False" } 💡 Limit Light Updates { "FIntRenderLocalLightUpdatesMax": "8", "FIntRenderLocalLightUpdatesMin": "6" } 💡 Disable Light Fade Animation { "FIntRenderLocalLightFadeInMs": "0" } ✨ Shiny Avatars (Use with caution!) { "DFIntRenderClampRoughnessMax": "-640000000", "DFIntDebugFRMQualityLevelOverride": "21" } 🎭 Disable Post Processing Effects { "FFlagDisablePostFx": "True" } 🧱 Pause Voxelizer / Disable Baked Shadows { "DFFlagDebugPauseVoxelizer": "True" } 🌫 Gray Sky Background { "FFlagDebugSkyGray": "True" } 🚷 Disable Player Shadows { "FIntRenderShadowIntensity": "0" } 🧊 Force LOD (Level of Detail) on Meshes { "DFIntCSGLevelOfDetailSwitchingDistance": "0", "DFIntCSGLevelOfDetailSwitchingDistanceL23": "0", "DFIntCSGLevelOfDetailSwitchingDistanceL34": "0" } 🔦 Lighting Attenuation (Realistic Light Fall-off) { "FFlagNewLightAttenuation": "True" } ⚡ Enable GPU Light Culling (Improved lighting performance) { "FFlagFastGPULightCulling3": "True" } 🖼 Frame Buffer Size - 0 = White screen - 1-3 = Laggy movement - 4 = Best performance { "DFIntMaxFrameBufferSize": "4" } 🖌 High Quality Textures - 1-3 Range { "DFFlagTextureQualityOverrideEnabled": "True", "DFIntTextureQualityOverride": "3" } 🎨 Lower Quality Textures { "DFIntPerformanceControlTextureQualityBestUtility": "-1" } 🌾 Remove Grass { "FIntFRMMinGrassDistance": "0", "FIntFRMMaxGrassDistance": "0", "FIntRenderGrassDetailStrands": "0", "FIntRenderGrassHeightScaler": "0" } 🖼 Force MSAA (Anti-Aliasing) - Options: 0, 1, 2, 4, 8 { "FIntDebugForceMSAASamples": "4" } 🌑 ShadowMap Bias (Improves shadows) - Best for Future/ShadowMap lighting { "FIntRenderShadowmapBias": "75" }