**Physics Settings** **Stick Unanchored Parts to You** `- = up`, `+ = down` *blame popbob he said it was ok to leak this* ```json { "DFIntSolidFloorPercentForceApplication": "-1000", "DFIntNonSolidFloorPercentForceApplication": "-5000" } ``` **Breaks Glitches Stuff** *All types of wallhops, longjumps, headhitters and probably more stop working* ```json { "DFFlagSimHumanoidPhysics": "True" } ``` **Max Raycast Distance** *Breaks leg collision from 2 to -inf, kinda breaks camera on values over 3* *Noclip cam on 3* ```json { "DFIntRaycastMaxDistance": "3" } ``` **Possible Super Jump** *i thought this was patched thats why i removed it lol* ```json { "DFIntNewRunningBaseGravityReductionFactorHundredth": "1500" } ``` **Breaks Movement on Higher Negative Values** ```json { "FIntPGSAngularDampingPermilPersecond": "-10000" } ``` **Default Movement Adjustment** ```json { "FIntPGSAngularDampingPermilPersecond": "0" } ``` **Fall Quicker / Ignore Certain Blocks** ```json { "FFlagHumanoidOnlySetCollisionsOnStateChangeDefaultIsEnabled": "False", "FFlagHumanoidParallelFasterSetCollision": "True" } ``` **Gear Desync** *a.k.a does not let you load games* ```json { "DFIntDataSenderRate": "-1" } ``` **Fake Lag** ```json { "DFIntS2PhysicsSenderRate": "1" } ``` **Ultimate Desync Flag** 😱😱😱 ```json { "DFIntS2PhysicsSenderRate": "1", "FIntPGSAngularDampingPermilPersecond": "0" } ``` **Noclip 1** *Adjust the value so you don't fall through the ground* ```json { "DFFlagAssemblyExtentsExpansionStudHundredth": "-50" } ``` **Noclip 2** ```json { "FIntPGSPenetrationMarginMax": "2147483647", "FIntPGSPenetrationMarginMin": "2147483647" } ``` **Noclip Combo** *Adjust the value so you don't fall through the ground* ```json { "FIntPGSPenetrationMarginMax": "2147483647", "FIntPGSPenetrationMarginMin": "2147483647", "DFFlagAssemblyExtentsExpansionStudHundredth": "-50" } ``` **Teleportation** *a.k.a control the unanchored* ```json { "FIntPGSPenetrationMarginMax": "-100000000", "FIntPGSPenetrationMarginMin": "-100000000" } ``` **Limited Speed FFlag** *Works only in a few games (e.g. Phantom Forces), and makes you only slightly faster* ```json { "DFIntDebugSimPhysicsSteppingMethodOverride": "10000000" } ``` **Hip Height** *Very controllable bounce, only works with negative values. `0` allows hovering* ```json { "DFIntMaxAltitudePDStickHipHeightPercent": "-200" } ``` **Wallglide** ```json { "DFFlagUnstickForceAttackInTenths": "-4" } ```